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Jade Wizard The EmpireThe Empire Command

Jade Wizard

Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.

The Wizards of the Jade Order embrace the Wind of Ghyran, symbolised by the Coil of Life. The wandering mages of this Order are druids who harness the energy of nature. Jade Wizards wear green robes and traditionally carry a sickle as a badge of office. They often walk barefoot to better feel the energy of Ghyran through their feet. A Jade Wizard's power is linked to the seasons, being vigorous in Spring, powerful in the Summer, waning over the Autumn and weakest in the Winter months. With a gesture they can summon forth forests to obey their commands, and with a touch they can heal fallen comrades. Jade Wizards tend to roam the dark forests where Life Magic flows more freely. There, far from the press and bustle of the cities, the Wizards learn from the trees of enemy movements and imminent threats, before returning to Altdorf with the news.

Jade Wizard

Unit Name

Jade Wizard

Main Unit Key

wh_dlc05_emp_cha_wizard_life_0

Land Unit Key

wh_dlc05_emp_cha_wizard_life_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

250

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

25

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh_main_emp_sword_caster

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh_main_emp_leather

├ Armour Defence

20

└ Shield Armour

0

Health

3138

├ Man Entity

wh_main_infantry_standard_wizard_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

3130

Leadership (Base Morale)

55

Abilities

  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
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