The Tattersouls (Flagellants)They thrive in melee, with the unbreakable spirit that comes from accepting death.
The Empire is a dangerous and often cruel place. Wars, plagues and the predations of terrible monsters can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. All who endure such hardships are hardened by their losses, yet some are driven over the edge of sanity by their suffering. Many of these dishevelled wretches see their plight as a morbid sign that the Empire is about to collapse, an irrefutable portent that these are the last, desperate days of a dying world. These men revel in their despair, despondent in all things yet manic in their pronouncements of doom. When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. Heedless of danger or injury, these madmen will continue to fight with reckless abandon until each and every one of them lies dead or dying on the battlefield, thus vindicating their belief that the end is indeed nigh.
Unit NameThe Tattersouls (Flagellants)
Main Unit Keywh_dlc04_emp_inf_tattersouls_0
Land Unit Keywh_dlc04_emp_inf_tattersouls_0
Naval Unit Keywh_main_shp_transport
Custom Battle Cost775
├ Melee Weaponwh_dlc04_emp_mace
├ Melee Damage Base32
├ Melee Damage Ap4
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence15
└ Shield Defence0
├ Armour Defence0
└ Shield Armour0
├ Man Entitywh_dlc04_infantry_flagellants_blood_dismembers
├ Man Speed37
├ Man Health8
└ Bonus Hit Points52
Leadership (Base Morale)100
AbilitiesThe Tattersouls (Flagellants)
- As the final battle between good and evil looms, the flagellants ready to embrace death. The time is near; the end is nigh!
- Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Hide (forest)
This unit can hide in forests until enemy units get too close.
This unit does not suffer any form of [[img:icon_morale]][[/img]]leadership loss and will never rout.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Mercenaries Pool
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