Stirland's Revenge (Free Company Militia)Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust.
Whilst state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad hoc regiments of militia who are recruited, willingly or not, to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. Many militias are formed of townsfolk and villagers levied from the local countryside – brave men standing ready to defend their homes and families against the monsters and beasts that constantly threaten them. Other militias are bands of mercenaries, bandits or other curs used to living by the strength of their sword arm, hired or pressed into service.
Unit NameStirland's Revenge (Free Company Militia)
Main Unit Keywh_dlc04_emp_inf_stirlands_revenge_0
Land Unit Keywh_dlc04_emp_inf_stirlands_revenge_0
Naval Unit Keywh_main_shp_transport
Custom Battle Cost825
├ Missile Weaponwh_dlc04_emp_stirlands_pistol
├ Missile Damage2
├ Missile Ap Damage14
└ Base Reload Time2
Shots Per Minute150
├ Melee Weaponwh_dlc04_emp_free_company_sword
├ Melee Damage Base22
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence35
└ Shield Defence0
├ Armour Defence25
└ Shield Armour0
├ Man Entitywh_dlc04_infantry_free_company_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points44
Leadership (Base Morale)65
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
This unit can move hidden in any terrain.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Mercenaries Pool
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