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Flagellants The EmpireThe Empire Melee Infantry

Flagellants

Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.

The Empire is a dangerous and often cruel place. Wars, plagues and the predations of terrible monsters can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. All who endure such hardships are hardened by their losses, yet some are driven over the edge of sanity by their suffering. Many of these dishevelled wretches see their plight as a morbid sign that the Empire is about to collapse, an irrefutable portent that these are the last, desperate days of a dying world. These men revel in their despair, despondent in all things yet manic in their pronouncements of doom. When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. Heedless of danger or injury, these madmen will continue to fight with reckless abandon until each and every one of them lies dead or dying on the battlefield, thus vindicating their belief that the end is indeed nigh.

Flagellants

Unit Name

Flagellants

Main Unit Key

wh_dlc04_emp_inf_flagellants_0

Land Unit Key

wh_dlc04_emp_inf_flagellants_0

Naval Unit Key

wh_main_shp_transport

Soldiers

120

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

130

Melee Attack

25

Weapon Strength (Weapon Damage)

36

├ Melee Weapon

wh_dlc04_emp_mace

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

26

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

0

├ Armour

wh_main_none

├ Armour Defence

0

└ Shield Armour

0

Health

60

├ Man Entity

wh_dlc04_infantry_flagellants_blood_dismembers

├ Man Speed

37

├ Man Health

8

└ Bonus Hit Points

52

Leadership (Base Morale)

100

Abilities

Flagellants
  • As the final battle between good and evil looms, the flagellants ready to embrace death. The time is near; the end is nigh!
  • Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of [[img:icon_morale]][[/img]]leadership loss and will never rout.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Flagellants Lv. 0 Rally Field
Rally Field
(wh_main_emp_barracks_2)
Level 1
Barracks
Barracks
(wh_main_emp_barracks_3)
Level 2