Amber WizardThe Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
The wizards of the Amber Order use the symbol of the Arrow and are devotees of the Lore of Beasts, which is heard as an eagle's cry upon the Wind of Ghur. Amber Wizards are renowned for their savage appearance; their hair is wild and unkempt and they dress in furs adorned with bones, feathers, amber beads, and primitive talismans. Few wizards can withstand the touch of Amber Magic, for it is the magic of bestial minds and untamed places, caring little for the ways of civilised cultures. The power of the Wind of Ghur resides most strongly in the thoughts of savage creatures and, as a result, Amber Wizards can commune with animals of all kinds. They also have the ability to assume the strength of the greatest beasts and can induce primal states of terror in others.
Unit NameAmber Wizard
Main Unit Keywh_dlc03_emp_cha_wizard_beasts_4
Land Unit Keywh_dlc03_emp_cha_wizard_beasts_4
Naval Unit Keywh_main_shp_transport
Custom Battle Cost750
├ Melee Weaponwh_main_emp_sword_caster
├ Melee Damage Base210
├ Melee Damage Ap90
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence13
└ Shield Defence0
├ Armour Defence50
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_wizard_rider_blood_dismembers
├ Man Speed33
├ Man Health8
├ Bonus Hit Points3640
├ Mount Entitywh_main_flying_pegasus_hero_blood
├ Mount Speed55
└ Mount Health8
Leadership (Base Morale)55
- A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
No Strengths and Weaknesses