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The EmpireThe Empire Command

Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.

Boris Todbringer is a man of blunt truth and affirmative action, but in the election for Emperor of 2502 he was outplayed by the "foolish young pup" Karl Franz and his allies. Finding himself in the shadow of the Cult of Sigmar and denied the throne, Todbringer raged at the newly-anointed Emperor until the Beastmen raids into the Drakwald reminded him that his sacred duties were more important than mere political squabbles, no matter the cost to his status. Like all Middenheimers and men of Ulric, Boris Todbringer never takes a challenge lightly, and so brought total war to the Beastmen and their leader, Khazrak. The feud between them became the stuff of legend; Boris took one of Khazrak's eyes only to lose one of his own by the Beastlord's hand at a later date. This visceral struggle made Todbringer forget his political rivalry with Altdorf in favour of a worthier cause: fighting evil in the Drakwald – the seemingly impossible task of cleansing the forest of its bestial taint and bringing security to the Empire's borderlands.

Unit Name

Main Unit Key

wh_dlc03_emp_cha_boris_todbringer_3

Land Unit Key

wh_dlc03_emp_cha_boris_todbringer_3

Naval Unit Key

wh_main_shp_transport

Soldiers

1

Category

War Beast

Class

Command

Custom Battle Cost

1600

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

45

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_main_emp_imperial_griffon

├ Melee Damage Base

160

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

90

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

85

├ Armour

wh_main_emp_plate

├ Armour Defence

85

└ Shield Armour

0

Health

4896

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

├ Bonus Hit Points

4880

├ Mount

wh_main_emp_mnt_imperial_griffon

├ Mount Entity

wh_main_flying_griffon_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • Those in command of the Empire’s ranks will issue their orders with a ferocious bark, expecting instant obeisance.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

No Strengths and Weaknesses