Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
Boris Todbringer is a man of blunt truth and affirmative action, but in the election for Emperor of 2502 he was outplayed by the "foolish young pup" Karl Franz and his allies. Finding himself in the shadow of the Cult of Sigmar and denied the throne, Todbringer raged at the newly-anointed Emperor until the Beastmen raids into the Drakwald reminded him that his sacred duties were more important than mere political squabbles, no matter the cost to his status. Like all Middenheimers and men of Ulric, Boris Todbringer never takes a challenge lightly, and so brought total war to the Beastmen and their leader, Khazrak. The feud between them became the stuff of legend; Boris took one of Khazrak's eyes only to lose one of his own by the Beastlord's hand at a later date. This visceral struggle made Todbringer forget his political rivalry with Altdorf in favour of a worthier cause: fighting evil in the Drakwald – the seemingly impossible task of cleansing the forest of its bestial taint and bringing security to the Empire's borderlands.
Main Unit Keywh_dlc03_emp_cha_boris_todbringer_3
Land Unit Keywh_dlc03_emp_cha_boris_todbringer_3
Naval Unit Keywh_main_shp_transport
Custom Battle Cost1600
├ Melee Weaponwh_main_emp_imperial_griffon
├ Melee Damage Base160
├ Melee Damage Ap290
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence35
└ Shield Defence0
├ Armour Defence85
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_blood_dismembers
├ Man Speed31
├ Man Health8
├ Bonus Hit Points4880
├ Mount Entitywh_main_flying_griffon_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)70
- Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- Those in command of the Empire’s ranks will issue their orders with a ferocious bark, expecting instant obeisance.
- Causes Fear
This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
No Strengths and Weaknesses