Boris TodbringerBoris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
Boris Todbringer is a man of blunt truth and affirmative action, but in the election for Emperor of 2502 he was outplayed by the "foolish young pup" Karl Franz and his allies. Finding himself in the shadow of the Cult of Sigmar and denied the throne, Todbringer raged at the newly-anointed Emperor until the Beastmen raids into the Drakwald reminded him that his sacred duties were more important than mere political squabbles, no matter the cost to his status. Like all Middenheimers and men of Ulric, Boris Todbringer never takes a challenge lightly, and so brought total war to the Beastmen and their leader, Khazrak. The feud between them became the stuff of legend; Boris took one of Khazrak's eyes only to lose one of his own by the Beastlord's hand at a later date. This visceral struggle made Todbringer forget his political rivalry with Altdorf in favour of a worthier cause: fighting evil in the Drakwald – the seemingly impossible task of cleansing the forest of its bestial taint and bringing security to the Empire's borderlands.
Unit NameBoris Todbringer
Main Unit Keywh_dlc03_emp_cha_boris_todbringer_0
Land Unit Keywh_dlc03_emp_cha_boris_todbringer_0
Naval Unit Keywh_main_shp_transport
Custom Battle Cost1000
├ Melee Weaponwh_main_emp_sword_hero_general
├ Melee Damage Base300
├ Melee Damage Ap150
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence50
└ Shield Defence0
├ Armour Defence85
└ Shield Armour55
├ Man Entitywh_main_infantry_standard_hero_blood
├ Man Speed35
├ Man Health8
└ Bonus Hit Points3890
Leadership (Base Morale)70
- Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- Those in command of the Empire’s ranks will issue their orders with a ferocious bark, expecting instant obeisance.
This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses