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Command (Custom Battle Units)

These are small units that protect the general whilst he gets on with his job.

Command
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Amber Wizard
Missile Infantry / Command / (wh_dlc03_emp_cha_wizard_beasts_0)
Amber Wizard
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 250 1000 250 50 300 12 13 20 3138 55
2
1 Amber Wizard
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_1)
Amber Wizard
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 450 1100 275 50 300 12 13 20 3576 55
3
1 Amber Wizard
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_2)
Amber Wizard
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 550 1200 300 50 300 12 13 50 3576 55
4
1 Amber Wizard
War Beast / Command / (wh_dlc03_emp_cha_wizard_beasts_3)
Amber Wizard
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 1000 1600 375 40 450 90 30 50 3796 55
5
1 Amber Wizard
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_4)
Amber Wizard
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 750 1350 337 50 300 12 13 50 3656 55
6
1 Empire Captain
Melee Infantry / Command / (wh_main_emp_cha_captain_0)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 500 1000 250 50 375 40 40 120 3358 65
7
1 Empire Captain
Cavalry / Command / (wh_main_emp_cha_captain_1)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 600 1100 275 50 375 70 40 120 3796 65
8
1 Empire Captain
Cavalry / Command / (wh_main_emp_cha_captain_2)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 700 1200 300 50 375 70 40 135 3796 65
9
1 Empire Captain
Cavalry / Command / (wh_main_emp_cha_captain_3)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 950 1350 337 50 375 85 40 120 4056 65
10
1 Warrior Priest
Melee Infantry / Command / (wh_main_emp_cha_warrior_priest_0)
Warrior Priest
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 300 1000 250 45 360 30 30 30 3358 70
11
1 Warrior Priest
Cavalry / Command / (wh_main_emp_cha_warrior_priest_1)
Warrior Priest
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 400 1100 275 45 360 50 30 30 3796 70
12
1 Warrior Priest
Cavalry / Command / (wh_main_emp_cha_warrior_priest_2)
Warrior Priest
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 500 1200 300 45 360 50 30 60 3796 70
13
1 Witch Hunter
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter)
Witch Hunter
With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
1 600 1000 250 36 310 30 34 30 3358 65
14
1 Bright Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 250 1000 250 25 300 15 30 20 3138 55
15
1 Bright Wizard
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 450 1100 275 25 300 30 30 20 3576 55
16
1 Bright Wizard
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 750 1350 337 25 300 30 30 50 3836 55
17
1 Bright Wizard
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 550 1200 300 25 300 30 30 50 3576 55
18
1 Celestial Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 250 1000 250 25 300 15 30 20 3138 55
19
1 Celestial Wizard
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 450 1100 275 25 300 30 30 20 3576 55
20
1 Celestial Wizard
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 750 1350 337 25 300 30 30 50 3836 55
21
1 Celestial Wizard
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 550 1200 300 25 300 30 30 50 3576 55
22
1 Light Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 250 1000 250 25 300 15 30 20 3138 55
23
1 Light Wizard
Cavalry / Command / (wh_main_emp_cha_wizard_light_1)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 450 1100 275 25 300 30 30 20 3576 55
24
1 Light Wizard
Cavalry / Command / (wh_main_emp_cha_wizard_light_2)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 750 1350 337 25 300 30 30 50 3836 55
25
1 Light Wizard
Cavalry / Command / (wh_main_emp_cha_wizard_light_4)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 550 1300 325 25 300 30 30 50 3576 55
26
1 Jade Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_life_0)
Jade Wizard
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 250 1000 250 25 300 15 30 20 3138 55
27
1 Jade Wizard
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_1)
Jade Wizard
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 450 1100 275 25 300 30 30 20 3576 55
28
1 Jade Wizard
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_2)
Jade Wizard
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 550 1200 300 25 300 30 30 50 3576 55
29
1 Jade Wizard
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_3)
Jade Wizard
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 750 1500 375 25 300 30 30 50 3656 55
30
1 Grey Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_shadows_0)
Grey Wizard
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 250 1000 250 25 300 15 30 20 3138 55
31
1 Grey Wizard
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_1)
Grey Wizard
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 450 1100 275 25 300 30 30 20 3576 55
32
1 Grey Wizard
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_2)
Grey Wizard
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 550 1200 300 25 300 30 30 50 3576 55
33
1 Grey Wizard
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_3)
Grey Wizard
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 750 1350 337 25 300 30 30 50 3656 55