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HomeHome / Total War: WARHAMMER / Clan Angrund / Units / Gyrocopter (Brimstone Gun)
Gyrocopter (Brimstone Gun) Clan AngrundClan Angrund Missile Infantry

Gyrocopter (Brimstone Gun)

The Brimstone Gun gives the Gyrocopter pilot a more accurate and lethal tool, ideal for obliterating the target completely!

Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. They can take off and land vertically, as well as hover in position over a spot. Although originally used to fly over difficult mountain terrain and drop supplies and messages to beleaguered settlements besieged by foes, the Gyrocopter was soon tested over battlefields with great success. The main armament of a Gyrocopter is a steam gun. When the valve is released, this unleashes a super-hot steam from the engine that blasts out of the barrel with a hissing scream. Although its reach is short-ranged, a skilled pilot can bob and spin into perfect position to unleash this cloud of scalding death across the foe's ranks. Over the years, the Gyrocopter's firepower has been augmented with bombs, with varying degrees of success. Originally, the pilot was responsible for lighting the fuse and throwing the bomb overboard while trying to fly and dodge enemy arrows. More recently, the Gyrocopter's small payload of bombs has been fitted into the craft's stabilisers.

Gyrocopter (Brimstone Gun)

Unit Name

Gyrocopter (Brimstone Gun)

Main Unit Key

wh_main_dwf_veh_gyrocopter_1

Land Unit Key

wh_main_dwf_veh_gyrocopter_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying War Machine

Naval Unit Group

Flying War Machine

Soldiers

4

Caste

War Machine

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Missile Damage

98

├ Missile Weapon

wh_main_dwf_copter_brimstone_gun

├ Projectile

wh_dwf_copter_brimstone_shot

├ Missile Damage

24

├ Missile Ap Damage

74

└ Base Reload Time

11

Accuracy

10

Range

100

Reload

10

Shots Per Minute

6.1

Ammunition

18

Melee Attack

30

Weapon Strength (Weapon Damage)

66

├ Melee Weapon

wh_main_dwf_gyrocopter

├ Melee Damage Base

50

├ Melee Damage Ap

16

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh_main_dwf_gyrocopter

├ Armour Defence

100

└ Shield Armour

0

Health

858

├ Man Entity

wh_main_dwf_flying_gyrocopter

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

850

Leadership (Base Morale)

66

Abilities

  • Gyrocopter Bomb
    As the Gyrocopters speed over the heads of the enemy, their pilots release wing-mounted bombs onto targets below. A click on this button instantly releases one bomb per Gyrocopter.

Attributes

No Attribute

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Gyrocopter (Brimstone Gun) Lv. 0 Foundry
Foundry
(wh_main_dwf_workshop_3)
Level 2
Hangar
Hangar
(wh_main_dwf_workshop_4)
Level 3