GyrobomberFrom above, the bomber pilot releases a payload of high-yield explosives that wreak havoc on enemy lines.
Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.
Main Unit Keywh_main_dwf_veh_gyrobomber
Land Unit Keywh_main_dwf_veh_gyrobomber
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying War Machine
Naval Unit GroupFlying War Machine
Custom Battle Cost1150
├ Missile Weaponwh_main_dwf_clatter_gun
├ Missile Damage8
├ Missile Ap Damage20
└ Base Reload Time4
Shots Per Minute16.7
├ Melee Weaponwh_main_dwf_gyrobomber
├ Melee Damage Base64
├ Melee Damage Ap20
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence4
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh_main_dwf_flying_gyrobomber
├ Man Speed50
├ Man Health8
└ Bonus Hit Points2252
Leadership (Base Morale)66
- Gyrobomber Bomb
The Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.