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HomeHome / Total War: WARHAMMER / Clan Angrund / Units / Ironbreakers
Ironbreakers Clan AngrundClan Angrund Melee Infantry

Ironbreakers

Trained to fight in tight formations, Ironbreakers form a living line of defence, letting enemies crash over them.

Clad from head to toe in suits of Gromril armour, Ironbreakers can survive in a treacherous world of rockfalls and sudden ambush. They stand resolute, barring danger from advancing beyond their post. It is an honour to be selected to join the Ironbreakers, for they are trusted to protect the Hold's most vulnerable entrances. Only the strongest and bravest are accepted into their ranks, but the dark offers no vainglory, and those warriors who choose a path of greater ambition must seek out the Hammerers. Ironbreakers are trained to fight in tight formations, wedged into the confines of narrow tunnels. There, they find defensible positions and let the enemy break upon their overlapping shields as waves crash into rock. Impervious, implacable and unmoving, they form a living line, Gromril-hard, that holds back the flood terror that lurks in the dark below. Enemies fall before their axes like Winter wheat before the scythe and blows clang harmlessly off their nigh-impervious armour or are caught and deflected by their sturdy shields. Such is the prowess of the Ironbreakers that they will often be called upon to fight on the surface - aiding the throng in time of a muster. However, for each battle under the light of sun or moon, the Ironbreakers will have fought dozens in the deep dark beneath the mountains.

Ironbreakers

Unit Name

Ironbreakers

Main Unit Key

wh_main_dwf_inf_ironbreakers

Land Unit Key

wh_main_dwf_inf_ironbreakers

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1200

Recruitment Cost

1300

Upkeep Cost

325

Missile Damage

1

├ Missile Weapon

wh_main_dwf_cinderblast_bomb

├ Projectile

wh_dwf_ironbreakers_cinderblast_bomb

├ Missile Damage

1

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

10

Range

60

Reload

10

Shots Per Minute

7.4

Ammunition

2

Melee Attack

30

Weapon Strength (Weapon Damage)

30

├ Melee Weapon

wh_main_dwf_axe_ironbreakers

├ Melee Damage Base

23

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

68

├ Base Defence

68

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

155

├ Armour

wh_main_dwf_gromril

├ Armour Defence

120

└ Shield Armour

35

Health

80

├ Man Entity

wh_main_dwf_inf_dwarfs_heavy_blood_dismembers

├ Man Speed

26

├ Man Health

8

└ Bonus Hit Points

72

Leadership (Base Morale)

85

Abilities

No Ability

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Special Ranged Weapon
    This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
  • Can't Attack Air
    Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
Requires Buildings
Ironbreakers Lv. 0 Hall of Oaths
Hall of Oaths
(wh_main_dwf_barracks_4)
Level 0
Garrison Buildings
Ironbreakers x 2 Great Hold
Great Hold
(wh_main_dwf_settlement_major_5)
Level 5
Great Hold
Great Hold
(wh_main_dwf_settlement_major_5_coast)
Level 5
Runic Gate
Runic Gate
(wh_main_dwf_wall_3)
Level 2
Brightstone Mine
Brightstone Mine
(wh_main_special_brightstone_mine)
Level 0
Karak Drazh (Great Hold)
Karak Drazh (Great Hold)
(wh_main_special_settlement_black_crag_5_dwf)
Level 5
Ironbreakers x 3 Karaz-a-Karak (Dwarfhold)
Karaz-a-Karak (Dwarfhold)
(wh_main_special_settlement_karaz_a_karak_4_dwf)
Level 4
Ironbreakers x 4 Karaz-a-Karak (Great Hold)
Karaz-a-Karak (Great Hold)
(wh_main_special_settlement_karaz_a_karak_5_dwf)
Level 5