Master Engineer"Who dares damage my engines!"
Given the number of war machines with which the Dwarfs can equip themselves, it is not surprising to find members of the Engineers' Guild accompanying a throng to battle. To most Master Engineers, this "field work" is tiresome, as it takes them away from their forges and workshops and shows them first-hand how their beloved engines of destruction are dragged into position, dented by enemy shot and invariably not as fully optimised as would be ideal. As all Dwarfs revere fine craftsmanship, their war machines are the most polished and best cared-for in the world, treated by their crews with all the respect due a venerable Clan member. Nonetheless, even this level of care falls well short of the wishes of the notoriously cantankerous Engineers. Master Engineers are doughty warriors who, although more interested in drafting plans for fortifications or designing new mines, are more than capable of fighting in the frontlines. To protect their precious war machines, they fight with all the determination and grit of their race.
Unit NameMaster Engineer
Main Unit Keywh_main_dwf_cha_master_engineer_0
Land Unit Keywh_main_dwf_cha_master_engineer_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Specialist
Naval Unit GroupMissile Specialist
Custom Battle Cost750
├ Missile Weaponwh_main_dwf_master_engineer_rifle
├ Missile Damage60
├ Missile Ap Damage180
└ Base Reload Time2.5
Shots Per Minute120
├ Melee Weaponwh_main_dwf_master_engineer_hammer
├ Melee Damage Base60
├ Melee Damage Ap220
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence120
└ Shield Armour0
├ Man Entitywh_main_dwf_cha_dwarf_hero_blood_dismembers
├ Man Speed32
├ Man Health8
└ Bonus Hit Points3540
Leadership (Base Morale)72
- Ballistics Calibration
This Dwarf has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
- Extra Powder
There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.
All the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Ballistics Expert
This unit improves all nearby friendly missile units.
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.