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HomeHome / Total War: WARHAMMER / Clan Angrund / Units / Warriors of Dragonfire Pass (Dwarf Warriors)
Warriors of Dragonfire Pass (Dwarf Warriors) Clan AngrundClan Angrund Melee Infantry

Warriors of Dragonfire Pass (Dwarf Warriors)

All are made or unmade in the crucible of Dragonfire Pass. So it is with these resolute, peerless Dwarf Warriors.

Dwarfs make formidable fighters - they are strong and extremely resilient, broad of shoulder and wide of girth. Although by no means quick, they are physically robust and can maintain a steady plodding pace, marching for days on end despite being loaded down by burdens and heavy mail. When they charge into battle, the momentum generated by their wide, armour-clad bodies is remarkable, hitting the foe with a resounding impact. They have broken many enemy battle lines this way, splintering Elven phalanxes, carving through Orc formations and hacking apart the great masses of Skaven that make up their verminous armies. Protected by their heavy mail, their skilful use of overlapping shield walls and, finally, by their own tough and obstinate nature, Dwarf individuals, units and armies as a whole seem able to absorb punishing blows that would cause other races to break and flee. With Dwarfs, such suffering only serves to make them angrier - and with beards bristling and hands clenched around axe hafts and mighty warhammers, the Dwarfs regroup to charge anew. Their feeble-limbed foes, too worn out and tired at the end to even lift their weapons, are slaughtered, save for those fast enough to flee the iron-shod and implacable advance of the Dwarves.

Warriors of Dragonfire Pass (Dwarf Warriors)

Unit Name

Warriors of Dragonfire Pass (Dwarf Warriors)

Main Unit Key

wh_dlc06_dwf_inf_warriors_dragonfire_pass_0

Land Unit Key

wh_dlc06_dwf_inf_warriors_dragonfire_pass_0

Naval Unit Key

wh_main_shp_transport

Soldiers

100

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Melee Attack

31

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_dlc06_dwf_axe_dragonfire

├ Melee Damage Base

23

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

6

Charge Bonus

9

Melee Defence

50

├ Base Defence

50

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

115

├ Armour

wh_main_dwf_heavy

├ Armour Defence

80

└ Shield Armour

35

Health

65

├ Man Entity

wh_main_dwf_inf_dwarfs_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

57

Leadership (Base Morale)

81

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the [[img:icon_charge]][[/img]]charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer Campaign

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_dlc06_dwf_units_of_renown_pool 1 100 1 1