Left Panel
menu
HomeHome / Total War: WARHAMMER / Clan Angrund / Units / Rangers (Great Weapons)
Rangers (Great Weapons) Clan AngrundClan Angrund Missile Infantry

Rangers (Great Weapons)

Stealthy and steadfast, these redoubtable Rangers carry both throwing and great axes – the latter for dealing with the more ‘imposing’ opponents.

Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.

Rangers (Great Weapons)

Unit Name

Rangers (Great Weapons)

Main Unit Key

wh_dlc06_dwf_inf_rangers_1

Land Unit Key

wh_dlc06_dwf_inf_rangers_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Close-Quarters Infantry

Naval Unit Group

Close-Quarters Infantry

Soldiers

80

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

162

Missile Damage

32

├ Missile Weapon

wh_dlc06_dwf_rangers_throwing_axe

├ Projectile

wh_dlc06_dwf_rangers_throwing_axe

├ Missile Damage

6

├ Missile Ap Damage

26

└ Base Reload Time

8

Accuracy

10

Range

75

Reload

10

Shots Per Minute

8.3

Ammunition

8

Melee Attack

20

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_dlc06_dwf_axe_great_rangers

├ Melee Damage Base

7

├ Melee Damage Ap

21

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh_main_dwf_light

├ Armour Defence

40

└ Shield Armour

0

Health

57

├ Man Entity

wh_main_dwf_inf_dwarfs_rangers_blood_dismembers

├ Man Speed

34

├ Man Health

8

└ Bonus Hit Points

49

Leadership (Base Morale)

61

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fast (for a Dwarf)
    While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Stalk
    This unit can move hidden in any terrain.
Requires Buildings
Rangers (Great Weapons) Lv. 0 Ranger Barracks
Ranger Barracks
(wh_dlc06_dwf_ranger_hub_1_all)
Level 0
Ranger Barracks
Ranger Barracks
(wh_dlc06_dwf_ranger_hub_2)
Level 1
Garrison Buildings
Rangers (Great Weapons) x 1 Ranger Barracks
Ranger Barracks
(wh_dlc06_dwf_ranger_hub_1_all)
Level 0
Ranger Barracks
Ranger Barracks
(wh_dlc06_dwf_ranger_hub_2)
Level 1