Norgrimlings Ironbreakers (Ironbreakers)Though they hail from Clan Norgrimling, the fealty of these Ironbreakers is sworn to the glory of the Dwarfs.
Clad from head to toe in suits of Gromril armour, Ironbreakers can survive in a treacherous world of rockfalls and sudden ambush. They stand resolute, barring danger from advancing beyond their post. It is an honour to be selected to join the Ironbreakers, for they are trusted to protect the Hold's most vulnerable entrances. Only the strongest and bravest are accepted into their ranks, but the dark offers no vainglory, and those warriors who choose a path of greater ambition must seek out the Hammerers. Ironbreakers are trained to fight in tight formations, wedged into the confines of narrow tunnels. There, they find defensible positions and let the enemy break upon their overlapping shields as waves crash into rock. Impervious, implacable and unmoving, they form a living line, Gromril-hard, that holds back the flood terror that lurks in the dark below. Enemies fall before their axes like Winter wheat before the scythe and blows clang harmlessly off their nigh-impervious armour or are caught and deflected by their sturdy shields. Such is the prowess of the Ironbreakers that they will often be called upon to fight on the surface - aiding the throng in time of a muster. However, for each battle under the light of sun or moon, the Ironbreakers will have fought dozens in the deep dark beneath the mountains.
Unit NameNorgrimlings Ironbreakers (Ironbreakers)
Main Unit Keywh_dlc06_dwf_inf_norgrimlings_ironbreakers_0
Land Unit Keywh_dlc06_dwf_inf_norgrimlings_ironbreakers_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupAxe Infantry
Naval Unit GroupAxe Infantry
Custom Battle Cost1500
├ Missile Weaponwh_main_dwf_cinderblast_bomb
├ Missile Damage1
├ Missile Ap Damage0
└ Base Reload Time9
Shots Per Minute9.5
├ Melee Weaponwh_main_dwf_axe_ironbreakers
├ Melee Damage Base23
├ Melee Damage Ap7
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence83
└ Shield Defence0
├ Armour Defence120
└ Shield Armour35
├ Man Entitywh_main_dwf_inf_dwarfs_heavy_blood_dismembers
├ Man Speed26
├ Man Health8
└ Bonus Hit Points72
Leadership (Base Morale)96
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
- Can't Attack Air
Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
- Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus.
Faction Mercenaries Pool