Bugman's RangersEver seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines.
Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.
Unit NameBugman's Rangers
Main Unit Keywh_dlc06_dwf_inf_bugmans_rangers_0
Land Unit Keywh_dlc06_dwf_inf_bugmans_rangers_0
Naval Unit Keywh_main_shp_transport
Custom Battle Cost750
├ Missile Weaponwh_main_dwf_crossbow
├ Missile Damage16
├ Missile Ap Damage4
└ Base Reload Time3.2
Shots Per Minute94
├ Melee Weaponwh_dlc06_dwarf_axe_rangers
├ Melee Damage Base23
├ Melee Damage Ap8
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence31
└ Shield Defence0
├ Armour Defence40
└ Shield Armour35
├ Man Entitywh_main_dwf_inf_dwarfs_rangers_blood_dismembers
├ Man Speed34
├ Man Health8
└ Bonus Hit Points57
Leadership (Base Morale)75
- A touch of Bugman's Courage can keep a Dawi standing and fighting, a touch unsteadily, on their feet.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
This unit can move hidden in any terrain.
Strengths & Weaknesses
No Strengths and Weaknesses