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HomeHome / Total War: WARHAMMER / Clan Angrund / Units / Bugman's Rangers
Bugman's Rangers Clan AngrundClan Angrund Missile Infantry

Bugman's Rangers

Ever seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines.

Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.

Bugman's Rangers

Unit Name

Bugman's Rangers

Main Unit Key

wh_dlc06_dwf_inf_bugmans_rangers_0

Land Unit Key

wh_dlc06_dwf_inf_bugmans_rangers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

80

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Missile Damage

20

├ Missile Weapon

wh_main_dwf_crossbow

├ Projectile

wh_dwf_crossow_bolt

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

11

Accuracy

10

Range

160

Reload

10

Shots Per Minute

6.1

Ammunition

18

Melee Attack

21

Weapon Strength (Weapon Damage)

31

├ Melee Weapon

wh_dlc06_dwarf_axe_rangers

├ Melee Damage Base

23

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

9

Melee Defence

31

├ Base Defence

31

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

75

├ Armour

wh_main_dwf_light

├ Armour Defence

40

└ Shield Armour

35

Health

65

├ Man Entity

wh_main_dwf_inf_dwarfs_rangers_blood_dismembers

├ Man Speed

34

├ Man Health

8

└ Bonus Hit Points

57

Leadership (Base Morale)

75

Abilities

  • Liquid Fortification
    A touch of Bugman's Courage can keep a Dawi standing and fighting, a touch unsteadily, on their feet.

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fast (for a Dwarf)
    While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Stalk
    This unit can move hidden in any terrain.
Requires Buildings
Bugman's Rangers Lv. 0 Ranger Barracks
Ranger Barracks
(wh_dlc06_dwf_ranger_hub_1_all)
Level 0
Ranger Barracks
Ranger Barracks
(wh_dlc06_dwf_ranger_hub_2)
Level 1