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Throni Ironbrow

The Master Runesmith stands by his Lord – his kin – one last time before the gods.

Karak Azul is a prosperous Dwarfen city to the south of Eight Peaks, renowned for producing powerful weapons of unrivalled quality. In the ancient times it was a process overseen by the Master Runesmith Throni Ironbrow, a distant blood-relative and close friend of King Lunn Ironhammer of Eight Peaks. When Ironbrow received word that Eight Peaks would likely be the next stronghold to fall, he demanded permission to leave his throng to make the treacherous Underway journey northwards to help his kinsperson. Such was his value to Karak Azul that his request was immediately denied – perhaps it was little surprise that Eight Peaks would eventually fall, leaving Karak Azul the only Southern Dwarfhold to withstand the Greenskin armies that surged into Dwarf territory during the Time of Woes.

Throni Ironbrow

Unit Name

Throni Ironbrow

Main Unit Key

wh_dlc06_dwf_cha_runesmith_ghost_0

Land Unit Key

wh_dlc06_dwf_cha_runesmith_ghost_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Support Specialist

Naval Unit Group

Support Specialist

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

0

Melee Attack

40

Weapon Strength (Weapon Damage)

320

├ Melee Weapon

wh_dlc06_dwf_hammer_runesmith_magical

├ Melee Damage Base

230

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

38

├ Base Defence

38

├ Shield

none

└ Shield Defence

0

Armour

25

├ Armour

wh_dlc06_dwf_ghost

├ Armour Defence

25

└ Shield Armour

0

Health

2308

├ Man Entity

wh_dlc06_dwf_cha_dwarf_hero_ethereal

├ Man Speed

32

├ Man Health

8

└ Bonus Hit Points

2300

Leadership (Base Morale)

80

Abilities

  • Forgefire
    The fires of a Runesmith’s forge burn brighter and hotter, its blessing upon an ally’s weapons increasing their potency.
  • Rune of Negation
    The secret of this powerful rune was given to a Runelord by Valaya herself, insulating all under its auspices with protection from magic.
  • Rune of Oath & Steel
    Armour inscribed with the Rune of Oath and Steel will not bend or buckle.
  • Rune of Wrath & Ruin
    As the Runelord hammers upon the Anvil of Doom, he shapes the Rune of Wrath and Ruin - causing the earth to crack, venting forth fire and sulphur.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Runic Magic
    This unit can bind magic into powerful runes which can be activated during battle.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Ethereal
    Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Recuitment Requirement
Maximum Number 1
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