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HomeHome / Total War: WARHAMMER / Clan Angrund / Units / Bolt Thrower
Bolt Thrower Clan AngrundClan Angrund Field Artillery

Bolt Thrower

More rudimentary than other Dwarf artillery, but nevertheless ruthlessly proficient at destroying their foes.

Tried and true, many Clans still swear by the Bolt Thrower - a war machine that the Dwarfs have used since the days of the Ancestor Gods. Bolt Throwers are large versions of crossbows, able to fire a Dwarf-sized bolt over a long distance. Reliable and accurate, some have been in service for many thousands of years yet can still bring down a flying Wyvern or skewer a Troll.

Bolt Thrower

Unit Name

Bolt Thrower

Main Unit Key

wh_dlc06_dwf_art_bolt_thrower_0

Land Unit Key

wh_dlc06_dwf_art_bolt_thrower_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Field Artillery

Naval Unit Group

Field Artillery

Soldiers

32

Caste

Generic

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

137

Engine Missile Damage

146

├ Engine

wh_dlc06_dwf_art_bolt_thrower

├ Missile Weapon

wh_dlc06_dwf_bolt_thrower_bolt

├ Projectile

wh_dwf_bolt_thrower_bolt

├ Missile Damage

30

├ Missile Ap Damage

116

└ Base Reload Time

12

Accuracy

10

Range

340

Reload

10

Shots Per Minute

5.6

Ammunition

22

Melee Attack

15

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_dwf_axe

├ Melee Damage Base

23

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

2

Melee Defence

17

├ Base Defence

17

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh_main_dwf_light

├ Armour Defence

40

└ Shield Armour

0

Health

64

├ Man Entity

wh_main_dwf_inf_dwarfs_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

56

Leadership (Base Morale)

75

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Bolt Thrower Lv. 0 Siege Workshop
Siege Workshop
(wh_main_dwf_workshop_1)
Level 0
Gunsmith's Forge
Gunsmith's Forge
(wh_main_dwf_workshop_2)
Level 1
Foundry
Foundry
(wh_main_dwf_workshop_3)
Level 2
Hangar
Hangar
(wh_main_dwf_workshop_4)
Level 3