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HomeHome / Total War: WARHAMMER / Dwarfs / Units / Miners
Miners DwarfsDwarfs Melee Infantry

Miners

The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.

When Dwarfs march to war, many mining Clans form regiments to join the battle. As a point of pride, they do not bear axes, but instead wield the same heavy two-handed mining picks and mattocks they use to laboriously carve out tunnels. As it turns out, these well-balanced and sturdily-made tools work equally well whether digging in to bedrock or hacking apart Goblins. Because tunnelling in the deeps is dangerous work, Miners constantly wear heavy armour and helms. Down the ages, this mail has served to protect them against rockfall and cave-ins as well as turning aside such attacks as Elf arrows or rusty Skaven blades. The longer and more established a Dwarf mine is, the more likely it is to be augmented with mechanical contrivances. Great steam engines draw in fresh air or haul chains to tow wagonloads of rock out of the depths. Some Miners even take to war with a few of their 'gadgets', such as blasting charges or a steam drill to aid in tunnelling under the enemy battle lines quickly. While the most conservative Dwarfs still grumble about these newer generations, stoutly wielding a pick to carve through a foe and winning the battle go a long way to aiding acceptance.

Miners

Unit Name

Miners

Main Unit Key

wh_main_dwf_inf_miners_0

Land Unit Key

wh_main_dwf_inf_miners_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Pickaxe Infantry

Naval Unit Group

Pickaxe Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

325

Recruitment Cost

325

Upkeep Cost

81

Melee Attack

18

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_main_dwf_miners_pickaxe

├ Melee Damage Base

5

├ Melee Damage Ap

17

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

18

├ Base Defence

18

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh_main_dwf_heavy

├ Armour Defence

80

└ Shield Armour

0

Health

63

├ Man Entity

wh_main_dwf_inf_dwarfs_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

55

Leadership (Base Morale)

68

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Good Against Gates
    This unit is quicker than most when it comes to smashing through gates with their melee weapons.
Requires Buildings
Miners Lv. 0 Sparring Chamber
Sparring Chamber
(wh_main_dwf_barracks_1)
Level 0
Clan Barracks
Clan Barracks
(wh_main_dwf_barracks_2)
Level 1
Mustering Hall
Mustering Hall
(wh_main_dwf_barracks_3)
Level 2
Garrison Buildings
Miners x 2 Dwarf Mining Colony
Dwarf Mining Colony
(wh_main_dwf_settlement_major_1)
Level 1
Dwarf Mining Colony
Dwarf Mining Colony
(wh_main_dwf_settlement_major_1_coast)
Level 1
Dwarf Outpost
Dwarf Outpost
(wh_main_dwf_settlement_major_2)
Level 2
Dwarf Outpost
Dwarf Outpost
(wh_main_dwf_settlement_major_2_coast)
Level 2
Dwarf Keep
Dwarf Keep
(wh_main_dwf_settlement_minor_3)
Level 3
Dwarf Keep
Dwarf Keep
(wh_main_dwf_settlement_minor_3_coast)
Level 3
Karak Drazh (Mining Settlement)
Karak Drazh (Mining Settlement)
(wh_main_special_settlement_black_crag_1_dwf)
Level 1
Karak Drazh (Outpost)
Karak Drazh (Outpost)
(wh_main_special_settlement_black_crag_2_dwf)
Level 2
Miners x 1 Dwarf Keep
Dwarf Keep
(wh_main_dwf_settlement_major_3)
Level 3
Dwarf Keep
Dwarf Keep
(wh_main_dwf_settlement_major_3_coast)
Level 3
Karak Drazh (Dwarf Keep)
Karak Drazh (Dwarf Keep)
(wh_main_special_settlement_black_crag_3_dwf)
Level 3
Miners x 3 Dwarf Mining Colony
Dwarf Mining Colony
(wh_main_dwf_settlement_minor_1)
Level 1
Dwarf Mining Colony
Dwarf Mining Colony
(wh_main_dwf_settlement_minor_1_coast)
Level 1
Dwarf Outpost
Dwarf Outpost
(wh_main_dwf_settlement_minor_2)
Level 2
Dwarf Outpost
Dwarf Outpost
(wh_main_dwf_settlement_minor_2_coast)
Level 2
Karaz-a-Karak (Mining Settlement)
Karaz-a-Karak (Mining Settlement)
(wh_main_special_settlement_karaz_a_karak_1_dwf)
Level 1
Karaz-a-Karak (Outpost)
Karaz-a-Karak (Outpost)
(wh_main_special_settlement_karaz_a_karak_2_dwf)
Level 2
Miners x 4 Karak Eight Peaks (Mining Settlement)
Karak Eight Peaks (Mining Settlement)
(wh_main_special_settlement_eight_peaks_1_dwf)
Level 1
Karak Eight Peaks (Outpost)
Karak Eight Peaks (Outpost)
(wh_main_special_settlement_eight_peaks_2_dwf)
Level 2
Karak Eight Peaks (Dwarf Keep)
Karak Eight Peaks (Dwarf Keep)
(wh_main_special_settlement_eight_peaks_3_dwf)
Level 3
Karak Eight Peaks (Dwarfhold)
Karak Eight Peaks (Dwarfhold)
(wh_main_special_settlement_eight_peaks_4_dwf)
Level 4
Karak Eight Peaks (Great Hold)
Karak Eight Peaks (Great Hold)
(wh_main_special_settlement_eight_peaks_5_dwf)
Level 5