LongbeardsLongbeards are veteran fighters of many wars, most resolute in their shieldwall and grumpiest in spirit.
Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).
Main Unit Keywh_main_dwf_inf_longbeards
Land Unit Keywh_main_dwf_inf_longbeards
Naval Unit Keywh_main_shp_transport
Custom Battle Cost650
├ Melee Weaponwh_main_dwf_longbeards_axe
├ Melee Damage Base26
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence48
└ Shield Defence0
├ Armour Defence95
└ Shield Armour35
├ Man Entitywh_main_dwf_inf_dwarfs_longbeards_blood_dismembers
├ Man Speed26
├ Man Health8
└ Bonus Hit Points63
Leadership (Base Morale)76
- Charge Defence vs. Large
When bracing, this unit negates the [[img:icon_charge]][[/img]]charge bonus of any large attacker.
This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
No Strengths and Weaknesses