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Chaos Lord

Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.

Of all the mortal warriors across the civilisations of the world, Chaos Lords are the most feared, for they are truly like gods amongst men. Clad in baroque armour and rich furs, they tower above even other champions of Chaos, who are but feeble children by comparison. A Chaos Lord's indomitable will is forged in the fires of war, his skills are tempered and honed in the crucible of battle, and his blade is eternally quenched in blood. A Chaos Lord is not only an exceptional fighter but also a merciless conqueror. A great leader and strategist, his sheer force of will binds legions of men and monsters alike to his service. Each Chaos Lord's name is spoken in hushed whispers across the lands of Men, his violent deeds written in the blood of his enemies. His is the voice that condemns whole tribes and nations to death. His gaze terrorises his followers into submission and grovelling obedience. An aura of power surrounds each Chaos Lord, drawing ever more devotees to his banner as his legend grows. When a Lord of Chaos marches to war, the world shakes, for in their hearts, all fear that one day a Lord will come who will grind the armies of the world under his heel, and bring about an age of darkness that will never end.

Chaos Lord

Unit Name

Chaos Lord

Main Unit Key

wh_main_chs_cha_chaos_lord_0

Land Unit Key

wh_main_chs_cha_chaos_lord_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

950

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

65

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_main_chs_sword_hero

├ Melee Damage Base

300

├ Melee Damage Ap

150

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

55

├ Base Defence

55

├ Shield

wh_missile_block_55_metal

└ Shield Defence

0

Armour

155

├ Armour

wh_main_chs_chaos_armour

├ Armour Defence

100

└ Shield Armour

55

Health

4020

├ Man Entity

wh_main_infantry_standard_large_hero_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

4012

Leadership (Base Morale)

70

Abilities

  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.