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HomeHome / Total War: WARHAMMER / Chaos Rebel Uprising / Units / Hellcannon
Hellcannon Chaos Rebel UprisingChaos Rebel Uprising Field Artillery

Hellcannon

The Hellcannon has a deadly sentience, firing bolts of eldritch fury over great distances.

Part-Daemon, part-war machine, a Hellcannon is a massive construct of metal that growls and shakes with daemonic sentience. In battle, these arcane engines heave crackling blasts of raw energy that soar through the air into their targets, liquefying anything they touch and sending the survivors insane with fear. Hellcannons are guided by a team of corrupt and sadistic Chaos Dwarfs. These malign warsmiths escort and restrain the Hellcannons into battle, for the Daemons bound within hunger for a banquet of flesh. Such is the Hellcannon's bloodlust that it must be chained to the ground to stop it rampaging towards enemy lines. Even these precautions often prove inadequate, as there is little that can stay a Hellcannon's lust for destruction. The Chaos Dwarfs load their charge by brutally shovelling the bodies of their enemies into the Hellcannon's dire-furnace. Flesh runs like wax as the Daemon-machine's hearth feasts on body and bone. Soon, only the souls of its victims are left, harnessed in the Hellcannon's gullet as crackling bolts of energy that are fired towards the enemy in powerful spasms of malice.

Hellcannon

Unit Name

Hellcannon

Main Unit Key

wh_main_chs_art_hellcannon

Land Unit Key

wh_main_chs_art_hellcannon

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Siege Artillery

Naval Unit Group

Siege Artillery

Soldiers

12

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Engine Missile Damage

400

├ Engine

wh_main_chs_art_hellcannon

├ Missile Weapon

wh_main_chs_hellcannon

├ Projectile

wh_chs_hellcannon_blast

├ Missile Damage

100

├ Missile Ap Damage

300

└ Base Reload Time

15

Accuracy

10

Range

420

Reload

10

Shots Per Minute

4.4

Ammunition

40

Melee Attack

18

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_dwf_axe

├ Melee Damage Base

23

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_main_chs_light

├ Armour Defence

30

└ Shield Armour

0

Health

142

├ Man Entity

wh_main_infantry_slow_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

134

Leadership (Base Morale)

70

Abilities

  • Blooood!
    The Hellcannon breaks its chains and rushes forwards. Increased movement speed.
  • Boom!
    The Hellcannon's blasts are devastating!

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Doomfire
    The Hellcannon transforms the souls of former victims into crackling bolts of energy. Targets hit by this projectile receive a leadership penalty. The daemonic bond between the Hellcannon and its shot also allows minor corrections of the latter's flightpath. When fired in first-person mode, you can control the projectile yourself.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Requires Buildings
Hellcannon Lv. 0 Daemonic Forge
Daemonic Forge
(wh_main_horde_chaos_forge_2)
Level 1