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HomeHome / Total War: WARHAMMER / Chaos / Units / Gorebeast Chariot
Gorebeast Chariot ChaosChaos Chariot

Gorebeast Chariot

Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.

Gorebeast Chariots are even heavier and sturdier than other Chaos Chariots. No normal beast would have the strength to pull such a massive instrument of war, and they are therefore pulled into battle by a Gorebeast - a muscular creature renowned for its violent temperament. These grunting brutes strike their prey with such shocking force that those not impaled upon jutting armour spikes are torn apart by the impact. Even the lowliest of beasts recognise the bulky shape of a Gorebeast as synonymous with death. Each iron-clad chariot drawn by one of these formidable mutants is thus followed, at some distance, by circling carrion crows and slinking scavenger hounds waiting to feast on the bloody remnants of a Gorebeast's Grim harvest.

Gorebeast Chariot

Unit Name

Gorebeast Chariot

Main Unit Key

wh_dlc01_chs_cav_gorebeast_chariot

Land Unit Key

wh_dlc01_chs_cav_gorebeast_chariot

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Chariot

Naval Unit Group

Chariot

Soldiers

8

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1200

Recruitment Cost

1300

Upkeep Cost

325

Engine Missile Damage

0

├ Engine

wh_dlc01_chs_gorebeast_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

30

Weapon Strength (Weapon Damage)

44

├ Melee Weapon

wh_dlc01_chs_chariot_gorebeast

├ Melee Damage Base

12

├ Melee Damage Ap

32

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

22

Charge Bonus

80

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh_dlc01_chs_gorebeast_chariot

├ Armour Defence

100

└ Shield Armour

0

Health

1576

├ Man Entity

wh_main_infantry_standard_large_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1560

├ Mount

wh_dlc01_chs_mnt_gorebeast

├ Mount Entity

wh_dlc01_vehicle_chs_chariot_gorebeast

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Gorebeast Chariot Lv. 0 Daemonic Forge
Daemonic Forge
(wh_main_horde_chaos_forge_2)
Level 1