Wyrd Spawn (Chaos Spawn)
Former Champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.
Unit Name Wyrd Spawn (Chaos Spawn) |
Main Unit Key wh_pro04_chs_mon_chaos_spawn_ror_0 |
Land Unit Key wh_pro04_chs_mon_chaos_spawn_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Infantry |
Naval Unit Group Monstrous Infantry |
Soldiers 12 |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 38 |
150 |
├ Melee Weapon wh_pro04_chs_claws_chaos_spawn_ror |
├ Melee Damage Base 110 |
├ Melee Damage Ap 40 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
35 |
├ Base Defence 35 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh_main_chs_leather |
├ Armour Defence 15 |
└ Shield Armour 0 |
640 |
├ Man Entity wh_main_monster_chaos_spawn_blood |
├ Man Speed 42 |
├ Man Health 8 |
└ Bonus Hit Points 632 |
Leadership (Base Morale) 100 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Armour-Sundering
The armour-splitting attacks of this unit can significantly weaken the target's armour. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Warhammer |