Chaos Warriors (Halberds)Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies are as tough as the Iron Mountains. Imbued with the power of Chaos and encased in suits of hell-forged armour, a Chaos Warrior is equal to several battle-hardened mortal men. They are no longer truly human, but living weapons, honed perfectly for the bloody tasks before them. A Chaos Warrior has no need of food, drink or sleep, for he is nourished by the carnage that he wreaks. He has nothing but contempt for the weak or the cowardly and goes about the business of murder with a vengeance, for there is always a part of the man who was that rages against that which he has become. A Chaos Warrior's only solace is in slaughter - the fulfilment of his new existence as an instrument of his blasphemous God's will, and at battle's end, his armour is spattered with the lifeblood of the slain.
Unit NameChaos Warriors (Halberds)
Main Unit Keywh_main_chs_inf_chaos_warriors_1
Land Unit Keywh_main_chs_inf_chaos_warriors_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupHalberd Infantry
Naval Unit GroupHalberd Infantry
Custom Battle Cost850
├ Melee Weaponwh_main_chs_halberd
├ Melee Damage Base10
├ Melee Damage Ap24
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants16
└ Bonus vs Infantry0
├ Base Defence36
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_very_large_blood_dismembers
├ Man Speed28
├ Man Health8
└ Bonus Hit Points67
Leadership (Base Morale)70
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.