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Chaos Marauders Warriors of ChaosWarriors of Chaos Melee Infantry

Chaos Marauders

Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.

Chaos Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Chaos Marauders

Unit Name

Chaos Marauders

Main Unit Key

wh_main_chs_inf_chaos_marauders_0

Land Unit Key

wh_main_chs_inf_chaos_marauders_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

375

Recruitment Cost

375

Upkeep Cost

50

Melee Attack

34

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_chs_axe_marauders

├ Melee Damage Base

22

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

28

├ Base Defence

28

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

50

├ Armour

wh_main_chs_leather

├ Armour Defence

15

└ Shield Armour

35

Health

65

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

57

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Requires Buildings
Chaos Marauders Lv. 0 Tribal Relic
Tribal Relic
(wh_main_horde_chaos_marauders_1)
Level 0
Trial Pit
Trial Pit
(wh_main_horde_chaos_marauders_2)
Level 1
Proving Grounds
Proving Grounds
(wh_main_horde_chaos_marauders_3)
Level 2
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