Archaon the Everchosen"By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!"
Archaon is the Lord of the End Times, the vessel through which the Dark Gods will unite their followers and turn the whole world into a Realm of Chaos. He is an individual whom all the Chaos Gods have bestowed their gifts upon. Of all the Everchosen of Chaos who have assailed the world over the ages, Archaon is the most ruthless and powerful. At the heart of Archaon's army is his old warband, the Swords of Chaos, the most dread group of Chaos Knights ever to have blighted the world. The Everchosen often rides to war leading this cadre of veterans from atop the daemonic beast known as Dorghar, the Steed of the Apocalypse.
Unit NameArchaon the Everchosen
Main Unit Keywh_main_chs_cha_archaon_the_everchosen_1
Land Unit Keywh_main_chs_cha_archaon_the_everchosen_1
Naval Unit Keywh_main_shp_transport
Custom Battle Cost1650
├ Melee Weaponwh_main_chs_archaon_1
├ Melee Damage Base330
├ Melee Damage Ap150
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence60
└ Shield Defence0
├ Armour Defence120
└ Shield Armour35
├ Man Entitywh_main_infantry_standard_large_hero_blood
├ Man Speed35
├ Man Health8
├ Bonus Hit Points5384
├ Mount Entitywh_main_cavalry_slow_hero_blood
├ Mount Speed66
└ Mount Health8
Leadership (Base Morale)80
AbilitiesArchaon the Everchosen
- Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
- Causes Fear
This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Speed and combat penalties caused by terrain are ignored by this unit.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
No Strengths and Weaknesses