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Chaos Knights Warriors of ChaosWarriors of Chaos Melee Cavalry

Chaos Knights

Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.

Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master daemonsmith. A Chaos Knight's greaves are jagged blades, well suited to slicing through the flesh of the enemy. Even the frightful reputation of the Chaos Knights is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Many Chaos Knights ride to war with great lances, evil-looking polearms designed to impale and tear their foes. Others wield a deadly assortment of weapons, from cleavers and war-picks to heavy maces. Some Chaos Knights even brandish magical blades, each bearing a small measure of power. Regardless of the form or the hexes inscribed upon these ensorcelled weapons, they are all enchanted in order to kill, and most flicker with dark fire. Each Chaos Knight is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods. A Knight's horned helmet may conceal a twisted and permanent rictus smile of sharp metallic fangs, or a striking and cold beauty that steals the breath away. Few have a chance to find out, for those who behold the Knights of Chaos are but moments away from a grisly end. A full unit of Chaos Knights, galloping at speed, will hit a battle line like the mailed fist of the Gods.

Chaos Knights

Unit Name

Chaos Knights

Main Unit Key

wh_main_chs_cav_chaos_knights_0

Land Unit Key

wh_main_chs_cav_chaos_knights_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1400

Recruitment Cost

1450

Upkeep Cost

366

Melee Attack

42

Weapon Strength (Weapon Damage)

38

├ Melee Weapon

wh_main_chs_sword_chaos_knight

├ Melee Damage Base

28

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

42

Melee Defence

50

├ Base Defence

50

├ Shield

wh_missile_block_30_metal

└ Shield Defence

0

Armour

150

├ Armour

wh_main_chs_chaos_armour_barded

├ Armour Defence

120

└ Shield Armour

30

Health

116

├ Man Entity

wh_main_infantry_standard_large_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

100

├ Mount

wh_main_chs_mnt_barded_chaos_steed

├ Mount Entity

wh_main_cavalry_slow_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Chaos Knights Lv. 0 Palanquin of Trophies
Palanquin of Trophies
(wh_main_horde_chaos_knights_1)
Level 0
Pillar of Skulls
Pillar of Skulls
(wh_main_horde_chaos_knights_2)
Level 1
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