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HomeHome / Total War: WARHAMMER / Warriors of Chaos / Units / Chosen (Halberds)
Chosen (Halberds) Warriors of ChaosWarriors of Chaos Melee Infantry

Chosen (Halberds)

Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.

There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as Chosen, their frames are swollen with unholy power, and with the gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the Chosen in his quest to inflict devastation on the civilised realms of the world. Even if a Chosen warrior bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace. The Chosen are truly the nobility of Chaos. The Chosen lead by example, fighting not as commanders but as elite warriors and champions. In this way, the Chosen hope to attack yet more of their master's favour and ascend to the ranks of the truly exalted. They advance unflinchingly through black powder firestorms, hails of arrows and punishing artillery volleys, their purposeful thread never falters as they march ever closer to their prey. Battle lines have buckled and broken at the mere prospect of a unit of Chosen closing in upon them, blades raised so that the methodical butchery of the foe can begin.

Chosen (Halberds)

Unit Name

Chosen (Halberds)

Main Unit Key

wh_dlc01_chs_inf_chosen_2

Land Unit Key

wh_dlc01_chs_inf_chosen_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

80

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1400

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

34

Weapon Strength (Weapon Damage)

42

├ Melee Weapon

wh_dlc01_chs_halberd_chosen

├ Melee Damage Base

15

├ Melee Damage Ap

27

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

26

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

52

├ Base Defence

52

├ Shield

none

└ Shield Defence

0

Armour

120

├ Armour

wh_main_chs_chaos_armour_chosen

├ Armour Defence

120

└ Shield Armour

0

Health

108

├ Man Entity

wh_main_infantry_standard_very_large_heavy_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

100

Leadership (Base Morale)

75

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Chosen (Halberds) Lv. 0 Chaos Warshrine
Chaos Warshrine
(wh_main_horde_chaos_warriors_3)
Level 2
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