Prince Sigvald the MagnificentUnblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction.
Though he appears to be little more than sixteen summers of age, Sigvald the Magnificent has blighted the world for over three hundred years. The personification of beauty on the outside, but rot within, Sigvald rides at the head of an army of utterly devoted followers who would give their lives for him without a second thought. His elite bodyguard bear mirrored shields so that Sigvald might bask in his own divine glory, and dozens of exotic females attend to his every whim and desire. Such are the depths of Sigvald's self-obsession that he will even call his retainers to attend him with their mirrors in the midst of battle, preening and murmuring compliments to himself as man plunge into battle and die all around him.
Unit NamePrince Sigvald the Magnificent
Main Unit Keywh_dlc01_chs_cha_prince_sigvald_the_magnificent
Land Unit Keywh_dlc01_chs_cha_prince_sigvald_the_magnificent
Naval Unit Keywh_main_shp_transport
Custom Battle Cost1100
├ Melee Weaponwh_dlc01_chs_prince_sigvald
├ Melee Damage Base300
├ Melee Damage Ap160
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence55
└ Shield Defence0
├ Armour Defence100
└ Shield Armour35
├ Man Entitywh_main_infantry_standard_fast_hero
├ Man Speed38
├ Man Health8
└ Bonus Hit Points4332
Leadership (Base Morale)80
AbilitiesPrince Sigvald the Magnificent
- Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
- Expert Charge Defence
When bracing, this unit negates the [[img:icon_charge]][[/img]]charge bonus of any attacker.
This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Speed and combat penalties caused by terrain are ignored by this unit.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
No Strengths and Weaknesses