Exalted HeroDesire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
The frozen north spawns some of the hardiest warriors in all the world. Each is a paragon of deadly ability and lethal intent. Some ascend to command entire nations, some pursue the esoteric paths of the arcane, but the majority dedicate themselves to little more than the brutal butchery of all who stand in their way. These ruthless killers are known as Exalted Heroes. The history of many Exalted Heroes, recorded in scattered chronicles by the free people of the Old World, is a catalogue of woes and evil deeds. Their infamy shines bright as they capture the notice of the Dark Gods of Chaos with ever-greater feats of slaughter. They frequently seek out others of their kind to engage in ritual combat. When two Champions of Chaos clash, they duel to the death in the manner of gladiators, using the full force of every weapon at their disposal. When a victor emerges, bloodied but triumphant, he will cut a grisly trophy from his foe, claiming both his vanquished enemy's weapons and followers as his own. If the triumphant Champion has truly excelled, he may even succeed in attracting the attention of the Dark Gods and, in doing so, receive a more permanent reward for his deeds in the form of a mutation of daemonic gift. With each victory, he grows ever closer to becoming a Chaos Lord, with whole armies to command and daemonhood within his reach.
Unit NameExalted Hero
Main Unit Keywh_dlc01_chs_cha_exalted_hero_10
Land Unit Keywh_dlc01_chs_cha_exalted_hero_10
Naval Unit Keywh_main_shp_transport
Custom Battle Cost1250
├ Melee Weaponwh_dlc01_chs_manticore_exalted_hero
├ Melee Damage Base285
├ Melee Damage Ap145
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_large_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points4220
├ Mount Entitywh_dlc01_flying_manticore_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)66
- Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Causes Fear
This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
No Strengths and Weaknesses