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Knights of the Realm CarcassonneCarcassonne Shock Cavalry

Knights of the Realm

The Knights ride down their enemies with a thunderous charge and a cry of valour.

Once a Knight Errant has proved himself worthy of his station, he is confirmed as a Knight of the Realm. Knights of the Realm make up the bulk of the nobility of Bretonnia and command great respect both for their station and for the deeds they have performed to reach it. Upon his investiture, a Knight is given the responsibility of administrating a domain – generally a few acres of land, a village and a castle. As the common folk in the domain are bound to his service, to work his land and pay their taxes, so too does the Knight swear fealty to the higher orders of nobility. A Knight of the Realm is duty-bound to defend his people and his land until death. As a noble trained in the arts of battle, he is expected to defend himself and his domain against minor threats without assistance from others. If the situation is more desperate, the Knight may either marshal the peasants of the village to fight with him, or instead shelter the commoners in his castle until help arrives from neighbouring domains. Above all, he is required to maintain the standards of Knightly honour, obeying the strict tenets of Bretonnian chivalry. Amongst the most important of these is to respond to the call to war, when a Knight will fight alongside his peers, not as a rite of passage, but as duty required by his station. There is no greater shame than to fail in these responsibilities, thus betraying the chivalric code. If he does so, he may be stripped of all titles and rights, and be banished from the realm until he can prove himself once more.

Knights of the Realm

Unit Name

Knights of the Realm

Main Unit Key

wh_main_brt_cav_knights_of_the_realm

Land Unit Key

wh_main_brt_cav_knights_of_the_realm

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Shock Cavalry

Naval Unit Group

Shock Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

30

Weapon Strength (Weapon Damage)

37

├ Melee Weapon

wh_main_brt_lance

├ Melee Damage Base

28

├ Melee Damage Ap

9

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

68

Melee Defence

24

├ Base Defence

24

├ Shield

wh_missile_block_30_wood

└ Shield Defence

0

Armour

110

├ Armour

wh_main_brt_plate_full_barded_knights_of_the_realm

├ Armour Defence

80

└ Shield Armour

30

Health

100

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

84

├ Mount

wh_main_brt_mnt_warhorse_barded

├ Mount Entity

wh_main_brt_cavalry_barded_blood

├ Mount Speed

75

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Lance
    Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Knights of the Realm Lv. 0 Royal Stables
Royal Stables
(wh_main_brt_stables_3)
Level 2
Pegasus Aerie
Pegasus Aerie
(wh_main_brt_stables_4)
Level 3
Royal Menagerie
Royal Menagerie
(wh_main_brt_stables_5)
Level 4
Garrison Buildings
Knights of the Realm x 1 Guard House
Guard House
(wh_main_brt_garrison_1)
Level 0
City Watch
City Watch
(wh_main_brt_garrison_2)
Level 1
Tall Walls
Tall Walls
(wh_main_brt_walls_2)
Level 1
Occupied Altdorf  (Village)
Occupied Altdorf (Village)
(wh_main_special_settlement_altdorf_2_brt)
Level 2
Occupied Drakenhof (Village)
Occupied Drakenhof (Village)
(wh_main_special_settlement_castle_drakenhof_2_brt)
Level 2
Occupied Kislev (Village)
Occupied Kislev (Village)
(wh_main_special_settlement_kislev_2_brt)
Level 2
Occupied Miragliano (Village)
Occupied Miragliano (Village)
(wh_main_special_settlement_miragliano_2_brt)
Level 2
Knights of the Realm x 2 Basic Walls
Basic Walls
(wh_main_brt_walls_1)
Level 0
Occupied Altdorf (Town)
Occupied Altdorf (Town)
(wh_main_special_settlement_altdorf_3_brt)
Level 3
Occupied Drakenhof (Town)
Occupied Drakenhof (Town)
(wh_main_special_settlement_castle_drakenhof_3_brt)
Level 3
Couronne (Hamlet)
Couronne (Hamlet)
(wh_main_special_settlement_couronne_1_brt)
Level 1
Couronne (Village)
Couronne (Village)
(wh_main_special_settlement_couronne_2_brt)
Level 2
Occupied Kislev (Town)
Occupied Kislev (Town)
(wh_main_special_settlement_kislev_3_brt)
Level 3
Occupied Miragliano (Town)
Occupied Miragliano (Town)
(wh_main_special_settlement_miragliano_3_brt)
Level 3
Knights of the Realm x 3 Occupied Altdorf (City)
Occupied Altdorf (City)
(wh_main_special_settlement_altdorf_4_brt)
Level 4
Occupied Drakenhof (City)
Occupied Drakenhof (City)
(wh_main_special_settlement_castle_drakenhof_4_brt)
Level 4
Couronne (Town)
Couronne (Town)
(wh_main_special_settlement_couronne_3_brt)
Level 3
Couronne (Duchy Capital)
Couronne (Duchy Capital)
(wh_main_special_settlement_couronne_5_brt)
Level 5
Occupied Kislev (City)
Occupied Kislev (City)
(wh_main_special_settlement_kislev_4_brt)
Level 4
Occupied Miragliano (City)
Occupied Miragliano (City)
(wh_main_special_settlement_miragliano_4_brt)
Level 4
Knights of the Realm x 4 Occupied Altdorf (Duchy Capital)
Occupied Altdorf (Duchy Capital)
(wh_main_special_settlement_altdorf_5_brt)
Level 5
Occupied Drakenhof (Duchy Capital)
Occupied Drakenhof (Duchy Capital)
(wh_main_special_settlement_castle_drakenhof_5_brt)
Level 5
Couronne (City)
Couronne (City)
(wh_main_special_settlement_couronne_4_brt)
Level 4
Occupied Kislev (Duchy Capital)
Occupied Kislev (Duchy Capital)
(wh_main_special_settlement_kislev_5_brt)
Level 5
Occupied Miragliano (Duchy Capital)
Occupied Miragliano (Duchy Capital)
(wh_main_special_settlement_miragliano_5_brt)
Level 5
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