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Damsel (Beasts) CarcassonneCarcassonne Command

Damsel (Beasts)

To control animals and twist their natural aggression to your own ends shows true mastery of your art.

Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature moreso than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the Kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.

Damsel (Beasts)

Unit Name

Damsel (Beasts)

Main Unit Key

wh_dlc07_brt_cha_damsel_beasts_1

Land Unit Key

wh_dlc07_brt_cha_damsel_beasts_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

350

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

34

Weapon Strength (Weapon Damage)

285

├ Melee Weapon

wh_main_brt_sword_caster_hero

├ Melee Damage Base

200

├ Melee Damage Ap

85

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

3578

├ Man Entity

wh_main_infantry_standard_fast_hero_blood_dismembers

├ Man Speed

38

├ Man Health

8

├ Bonus Hit Points

3562

├ Mount

wh_main_brt_mnt_warhorse

├ Mount Entity

wh_main_cavalry_standard_360_blood

├ Mount Speed

80

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
  • Aura of the Lady
    The Lady of the Lake protects her Knights from the devious enchantments of the enemy.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
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