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Questing Knights CarcassonneCarcassonne Shock Cavalry

Questing Knights

He who undertakes the quest must never flinch and never waver, until at last he finds the sacred Grail, and sups.

Since the days of Giles the Uniter, the Holy Grail has been the ultimate symbol of Bretonnian chivalry, and the ultimate goal of any true Knight has been to find it. He who begins the quest for the Grail relinquishes all his worldly possessions and all ties to his domain. Setting aside his lance, he instates another Knight to fulfil his duties of administration and protection prior to setting out upon the quest. The following months and years of the Questing Knight's life are filled with trials and hardships that strengthen his mind, body and soul. His path is a winding one, for he is pledged to never sleep two nights in the same place and never to yield in his search whilst he continues to draw breath.

Questing Knights

Unit Name

Questing Knights

Main Unit Key

wh_dlc07_brt_cav_questing_knights_0

Land Unit Key

wh_dlc07_brt_cav_questing_knights_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

38

Weapon Strength (Weapon Damage)

46

├ Melee Weapon

wh_dlc07_brt_sword_great_questing

├ Melee Damage Base

12

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

34

Melee Defence

36

├ Base Defence

36

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh_main_brt_plate_full_barded

├ Armour Defence

80

└ Shield Armour

0

Health

104

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

88

├ Mount

wh_dlc07_brt_mnt_questing_warhorse_barded

├ Mount Entity

wh_main_brt_cavalry_barded_blood

├ Mount Speed

75

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Questing Knights Lv. 0 Royal Stables
Royal Stables
(wh_main_brt_stables_3)
Level 2
Pegasus Aerie
Pegasus Aerie
(wh_main_brt_stables_4)
Level 3
Royal Menagerie
Royal Menagerie
(wh_main_brt_stables_5)
Level 4
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