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Prophetess (Heavens) BretonniaBretonnia Command

Prophetess (Heavens)

Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia.

Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature moreso than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magiical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are able to both mystically encourage the landscape the fight the Kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.

Prophetess (Heavens)

Unit Name

Prophetess (Heavens)

Main Unit Key

wh_dlc07_brt_cha_prophetess_heavens_3

Land Unit Key

wh_dlc07_brt_cha_prophetess_heavens_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

950

Recruitment Cost

1350

Upkeep Cost

300

Melee Attack

34

Weapon Strength (Weapon Damage)

285

├ Melee Weapon

wh_main_brt_sword_caster_hero

├ Melee Damage Base

200

├ Melee Damage Ap

85

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

3671

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

3655

├ Mount

wh_main_brt_mnt_royal_pegasus

├ Mount Entity

wh_main_flying_pegasus_hero_blood

├ Mount Speed

55

└ Mount Health

8

Leadership (Base Morale)

65

Abilities

  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • Aura of the Lady
    The Lady of the Lake protects her Knights from the devious enchantments of the enemy.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Very Fast
    This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
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