Damsel (Beasts) (Unicorn)To control animals and twist their natural aggression to your own ends shows true mastery of your art.
Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature moreso than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the Kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.
Unit NameDamsel (Beasts) (Unicorn)
Main Unit Keywh_dlc07_brt_cha_damsel_beasts_3
Land Unit Keywh_dlc07_brt_cha_damsel_beasts_3
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost550
├ Melee Weaponwh_main_brt_sword_caster_hero
├ Melee Damage Base200
├ Melee Damage Ap85
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence22
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_fast_hero_blood_dismembers
├ Man Speed38
├ Man Health8
├ Bonus Hit Points3804
├ Mount Entitywh_main_cavalry_standard_blood
├ Mount Speed80
└ Mount Health8
Leadership (Base Morale)55
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
- Aura of the Lady
The Lady of the Lake protects her Knights from the devious enchantments of the enemy.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.