Left Panel
menu
HomeHome / Total War: WARHAMMER / Challenger of the Hound / Units / Prince Sigvald the Magnificent
Prince Sigvald the Magnificent Challenger of the HoundChallenger of the Hound Command

Prince Sigvald the Magnificent

Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction.

Though he appears to be little more than sixteen summers of age, Sigvald the Magnificent has blighted the world for over three hundred years. The personification of beauty on the outside, but rot within, Sigvald rides at the head of an army of utterly devoted followers who would give their lives for him without a second thought. His elite bodyguard bear mirrored shields so that Sigvald might bask in his own divine glory, and dozens of exotic females attend to his every whim and desire. Such are the depths of Sigvald's self-obsession that he will even call his retainers to attend him with their mirrors in the midst of battle, preening and murmuring compliments to himself as man plunge into battle and die all around him.

Prince Sigvald the Magnificent

Unit Name

Prince Sigvald the Magnificent

Main Unit Key

wh_dlc01_chs_cha_prince_sigvald_the_magnificent

Land Unit Key

wh_dlc01_chs_cha_prince_sigvald_the_magnificent

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1100

Recruitment Cost

1200

Upkeep Cost

120

Melee Attack

65

Weapon Strength (Weapon Damage)

460

├ Melee Weapon

wh_dlc01_chs_prince_sigvald

├ Melee Damage Base

300

├ Melee Damage Ap

160

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

60

├ Base Defence

60

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

135

├ Armour

wh_dlc01_chs_prince_sigvald

├ Armour Defence

100

└ Shield Armour

35

Health

4520

├ Man Entity

wh_main_infantry_standard_fast_hero

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

4512

Leadership (Base Morale)

85

Abilities

  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.