Durthu
Even the wisest, most ancient of gentle spirits can be bent to violence by savage, unrelenting war.Durthu is an Elder of Athel Loren, a Treeman so ancient that even Ariel's millennia-long existence pales in comparison. It was he who first forged a union between Elves and forest, and who argued with his fellow Elders that the binding be made permanent. In those days, he was ever a friend to the Children of Isha, always willing to help them broaden their understanding of forest and Weave. Alas, those days are long gone. Centuries of destruction and carnage have taken their toll on Durthu's valiant spirit. He bore witness to the rapacity of blooded life, and of the wanton destruction it has heaped upon his homeland. He has seen untold acres of trees felled for kindling or from simple spite. He has watched, time and again, as the Elves have invited calamity on the forest through an inability to sever their connection to the outside world. Worst of all, he has seen his fellow Elders fall, one by one; some slain by their own foes but most destroyed by the enemies of the Elves.
Unit Name Durthu |
Main Unit Key wh_dlc05_wef_cha_durthu_0 |
Land Unit Key wh_dlc05_wef_cha_durthu_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1850 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
Melee Attack 65 |
430 |
├ Melee Weapon wh_dlc05_wef_durthu_sword |
├ Melee Damage Base 80 |
├ Melee Damage Ap 350 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
50 |
├ Base Defence 50 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh_dlc05_wef_bark_treeman |
├ Armour Defence 100 |
└ Shield Armour 0 |
7980 |
├ Man Entity wh_dlc05_wef_cha_durthu |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 7972 |
Leadership (Base Morale) 90 |
Abilities
- Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it. - Lamentation of Despair
The vines and foliage manifest their rage, bursting forth to entangle and debilitate the foe. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Frenzy
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |