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Glade Lord (Elven Steed) Wood ElvesWood Elves Command

Glade Lord (Elven Steed)

Above pride, vanity and selfish ego there is only Athel Loren.

The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.

Glade Lord (Elven Steed)

Unit Name

Glade Lord (Elven Steed)

Main Unit Key

wh_dlc05_wef_cha_glade_lord_1

Land Unit Key

wh_dlc05_wef_cha_glade_lord_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid Weapon Specialist

Naval Unit Group

Hybrid Weapon Specialist

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Missile Damage

280

├ Missile Weapon

wh_dlc05_wef_glade_lord_bow

├ Projectile

wh_dlc05_wef_cha_trueflight_arrow

├ Missile Damage

196

├ Missile Ap Damage

84

└ Base Reload Time

9

Accuracy

15

Range

180

Reload

10

Shots Per Minute

7.4

Ammunition

30

Melee Attack

69

Weapon Strength (Weapon Damage)

345

├ Melee Weapon

wh_dlc05_wef_sword_hero

├ Melee Damage Base

255

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

59

├ Base Defence

59

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh_dlc05_wef_partial_plate

├ Armour Defence

50

└ Shield Armour

0

Health

4116

├ Man Entity

wh_dlc05_wef_cha_inf_glade_lord_blood

├ Man Speed

48

├ Man Health

8

├ Bonus Hit Points

4100

├ Mount

wh_dlc05_wef_mnt_elven_steed

├ Mount Entity

wh_dlc05_wef_cavalry_fast_360_blood

├ Mount Speed

95

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Call of the Woods
    The living embodiment of the forest; through them, their warriors feel a greater call to war.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
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