Glade Lord (Forest Dragon)Above pride, vanity and selfish ego there is only Athel Loren.
The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.
Unit NameGlade Lord (Forest Dragon)
Main Unit Keywh_dlc05_wef_cha_female_glade_lord_3
Land Unit Keywh_dlc05_wef_cha_female_glade_lord_3
Naval Unit Keywh_main_shp_transport
Land Unit GroupHybrid Weapon Specialist
Naval Unit GroupHybrid Weapon Specialist
Custom Battle Cost1550
├ Missile Weaponwh_dlc05_wef_glade_lord_bow
├ Missile Damage196
├ Missile Ap Damage84
└ Base Reload Time0.2
Shots Per Minute1500
├ Melee Weaponwh_dlc05_wef_dragon
├ Melee Damage Base160
├ Melee Damage Ap290
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence49
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh_dlc05_wef_cha_inf_glade_lord_blood
├ Man Speed48
├ Man Health8
├ Bonus Hit Points4862
├ Mount Entitywh_main_flying_dragon_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)70
- Prey of Anath Raema
By all means summon the bloodthirsty goddess of the Hunt to assist you, but always make sure you thank her afterwards…
- Arrow of Kurnous
The god of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
- The Eye of Kurnous
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
- Causes Terror
This unit can fear themselves.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
- Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
|The Season of Revelation|