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Ancient Treeman

Before the Elves there were the Ancients. If woken from their slumber, it is always to defend the forest.

Of all the Treemen of Athel Loren, there are those - old beyond mortal reckoning - whose names are revered above all others; these are the Treemen Ancients. When the first pact between forest and Elf was formed, it was they who spoke on behalf of Athel Loren, and they were old even then. Treeman Ancients seldom rouse themselves to war; they find the colours of the waking world less vibrant as they get older and so steadily retreat into the dreaming lands of sleep where their magics nurture and shape the forest's growth. Thus do the Treeman Ancients pass through the centuries in a state of dormancy, tended by a small group of Dryads. Only when dire times befall are they awoken from slumber, for only with their leadership can Athel Loren be roused to its full fury.

Ancient Treeman

Unit Name

Ancient Treeman

Main Unit Key

wh_dlc05_wef_cha_ancient_treeman_0

Land Unit Key

wh_dlc05_wef_cha_ancient_treeman_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1700

Recruitment Cost

1700

Upkeep Cost

400

Melee Attack

37

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh_dlc05_wef_treeman_ancient_claws

├ Melee Damage Base

320

├ Melee Damage Ap

80

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh_dlc05_wef_bark_treeman

├ Armour Defence

100

└ Shield Armour

0

Health

7542

├ Man Entity

wh_dlc05_wef_cha_treeman_hero

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

7534

Leadership (Base Morale)

85

Abilities

  • Blessing of the Ancients
    The magical power permeating the forests is bestowed upon those who defend it.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
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