Left Panel
Waywatchers Wood Elves (The Season of Revelation)Wood Elves (The Season of Revelation) Missile Infantry

Waywatchers

Those who enter Athel Loren without permission must answer for such a transgression.

Waywatchers are silent sentinels, the guardians of the paths leading into Athel Loren. They are masters of concealment, and can lie unmoving and unnoticed for days on end before springing an ambush on a startled and unfortunate prey. Few warriors can match a Waywatcher's skill with a bow. Should they wish it, these silent stalkers can loose an unerring stream of black-shafted arrows in a heartbeat, or place a single shot precisely in the weak point of a foe's armour. Furthermore, Waywatchers are highly adept at the arts of disruption and surprise, often appearing silently next to a vulnerable enemy and vanishing as quickly before the body even hits the ground. Thus do any who enter Athel Loren run the risk of being slain without warning by the Waywatchers, cut down by unseen archers or falling prey to their cunningly-constructed traps.

Waywatchers

Unit Name

Waywatchers

Main Unit Key

wh_dlc05_wef_inf_waywatchers_0

Land Unit Key

wh_dlc05_wef_inf_waywatchers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

60

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Missile Damage

20

├ Missile Weapon

wh_dlc05_wef_waywatchers_bow

├ Projectile

wh_dlc05_wef_waywatchers_arrow

├ Missile Damage

6

├ Missile Ap Damage

14

└ Base Reload Time

2.2

Accuracy

10

Range

160

Reload

80

Shots Per Minute

136

Ammunition

18

Melee Attack

26

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh_dlc05_wef_sword_waywatcher

├ Melee Damage Base

26

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

7

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_dlc05_wef_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

76

├ Man Entity

wh_dlc05_wef_inf_waywatcher_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

68

Leadership (Base Morale)

72

Abilities

  • Hawkish Precision

Attributes

  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses


  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Requires Buildings
Waywatchers Lv. 0 Waywatcher's Perch
Waywatcher's Perch
(wh_dlc05_wef_ranged_3)
Level 2
Garrison Buildings
Waywatchers x 1 Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_1)
Level 1
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_2)
Level 2
Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_3)
Level 3
Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_4)
Level 4
Oak of Ages (Flourishing)
Oak of Ages (Flourishing)
(wh_dlc05_wef_oak_of_ages_5)
Level 5
Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_mini_1)
Level 1
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_mini_2)
Level 2
Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_mini_3)
Level 3
Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_mini_4)
Level 4