Eternal Guard (Shields)The spear and shield of the Wood Elves, seldom bested in combat.
Through the long Winter months, the forest of Athel Loren is at its lowest ebb, made dormant and vulnerable by the cycle of the seasons. The Treemen slumber, and even the normally vigorous Dryads are sluggish and slow. During this time, guardianship of the most sacred of places falls to the Eternal Guard, sons and daughters of Athel Loren's noble houses. Each Eternal Guard is a formidable foe in her own right, trained to a pinnacle of skill that other races cannot easily match. When assembled in numbers, they form a phalanx, their spears thrusting and cutting with a graceful yet disciplined efficiency. The Eternal Guard themselves refer to such a place as a "fortress of boughs". They face the enemy with feet planted firmly upon their chosen ground, shields braced against attacks and the line of spears rippling as their leaf-shaped blades dart forward to kill.
Unit NameEternal Guard (Shields)
Main Unit Keywh_dlc05_wef_inf_eternal_guard_1
Land Unit Keywh_dlc05_wef_inf_eternal_guard_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupSpear Infantry
Naval Unit GroupSpear Infantry
Custom Battle Cost550
├ Melee Weaponwh_dlc05_wef_asrai_spear
├ Melee Damage Base4
├ Melee Damage Ap20
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants15
└ Bonus vs Infantry0
├ Base Defence43
└ Shield Defence0
├ Armour Defence40
└ Shield Armour55
├ Man Entitywh_dlc05_wef_inf_eternal_guard_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points54
Leadership (Base Morale)80
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren move faster and aim more precisely within the forest.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
|The Season of Revelation|