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Eternal Guard (Shields) Wood Elves (The Season of Revelation)Wood Elves (The Season of Revelation) Spear Infantry

Eternal Guard (Shields)

The spear and shield of the Wood Elves, seldom bested in combat.

Through the long Winter months, the forest of Athel Loren is at its lowest ebb, made dormant and vulnerable by the cycle of the seasons. The Treemen slumber, and even the normally vigorous Dryads are sluggish and slow. During this time, guardianship of the most sacred of places falls to the Eternal Guard, sons and daughters of Athel Loren's noble houses. Each Eternal Guard is a formidable foe in her own right, trained to a pinnacle of skill that other races cannot easily match. When assembled in numbers, they form a phalanx, their spears thrusting and cutting with a graceful yet disciplined efficiency. The Eternal Guard themselves refer to such a place as a "fortress of boughs". They face the enemy with feet planted firmly upon their chosen ground, shields braced against attacks and the line of spears rippling as their leaf-shaped blades dart forward to kill.

Eternal Guard (Shields)

Unit Name

Eternal Guard (Shields)

Main Unit Key

wh_dlc05_wef_inf_eternal_guard_1

Land Unit Key

wh_dlc05_wef_inf_eternal_guard_1

Naval Unit Key

wh_main_shp_transport

Soldiers

100

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Melee Attack

26

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_dlc05_wef_asrai_spear

├ Melee Damage Base

4

├ Melee Damage Ap

20

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

43

├ Base Defence

43

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

95

├ Armour

wh_dlc05_wef_light

├ Armour Defence

40

└ Shield Armour

55

Health

62

├ Man Entity

wh_dlc05_wef_inf_eternal_guard_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

54

Leadership (Base Morale)

80

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the [[img:icon_charge]][[/img]]charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Eternal Guard (Shields) Lv. 0 Selathoi Gallery
Selathoi Gallery
(wh_dlc05_wef_melee_1)
Level 0
Tricksters Gallery
Tricksters Gallery
(wh_dlc05_wef_melee_2)
Level 1
Forest Lookout
Forest Lookout
(wh_dlc05_wef_melee_3)
Level 2
Garrison Buildings
Eternal Guard (Shields) x 2 Guard Platform
Guard Platform
(wh_dlc05_wef_garrison_1)
Level 0
Worldroot Pathway
Worldroot Pathway
(wh_dlc05_wef_outpost_recruitment_1)
Level 0
Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3_coast)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_4)
Level 4
Hall
Hall
(wh_dlc05_wef_settlement_major_4_coast)
Level 4
Glade
Glade
(wh_dlc05_wef_settlement_major_main_2)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_main_3)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_main_4)
Level 4
Eternal Guard (Shields) x 1 Glade
Glade
(wh_dlc05_wef_settlement_minor_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_minor_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3_coast)
Level 3