DryadsThere is no bargaining when the forest is damaged; vengeance will be exacted.
Dryads are spiteful creatures with hearts akin to shards of ice. In the soul of a Dryad, there is neither room nor regard for compassion or mercy, merely an uncompromising dedication to Athel Loren that makes even the most heartfelt vows of Elf or Man seem trivial by comparison. To harm the forest is to invoke a deadly and unyielding vengeance that ends only when the transgressor's body has been ruined and broken. Only a fool deliberately offers insult to a Dryad, but alas, these spirit-maids are so utterly different to mortal creatures that offence is often taken whether it was intended or not. Few mortals make such a mistake twice, and then only if the individual in question is either very lucky or very swift.
Main Unit Keywh_dlc05_wef_inf_dryads_0
Land Unit Keywh_dlc05_wef_inf_dryads_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupCreature Infantry
Naval Unit GroupCreature Infantry
Custom Battle Cost550
├ Melee Weaponwh_dlc05_wef_dryads_claw
├ Melee Damage Base29
├ Melee Damage Ap4
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence26
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh_dlc05_wef_inf_dryad_dismembers
├ Man Speed38
├ Man Health8
└ Bonus Hit Points54
Leadership (Base Morale)65
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
|The Season of Revelation|