Deepwood Scouts (Swiftshiver Shards)Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time!
Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.
Unit NameDeepwood Scouts (Swiftshiver Shards)
Main Unit Keywh_dlc05_wef_inf_deepwood_scouts_1
Land Unit Keywh_dlc05_wef_inf_deepwood_scouts_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
Custom Battle Cost850
├ Missile Weaponwh_dlc05_wef_swift_shiver_bow
├ Missile Damage14
├ Missile Ap Damage4
└ Base Reload Time3.4
Shots Per Minute88
├ Melee Weaponwh_dlc05_wef_sword_archer
├ Melee Damage Base23
├ Melee Damage Ap3
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence22
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_dlc05_wef_inf_deepwood_shard_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points50
Leadership (Base Morale)68
- Fire Whilst Moving
This unit can fire while on the move.
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren move faster and aim more precisely within the forest.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
- Swift Shiver Shards
As their enchanted arrows are both light and strong this unit can fire two at a time, but at the cost of range.
|The Season of Revelation|