Left Panel
Forest Dragon Wood Elves (The Season of Revelation)Wood Elves (The Season of Revelation) Melee Infantry

Forest Dragon

These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.

Nothing dwells for long in Athel Loren without being changed, and the Forest Dragons are no exception. Like certain groups of Wood Elves, the Dragons have slowly become an extension of the forest's will to survive and prosper. Though still voracious predators, the Dragons hunt only when the forest has need of them, resting in a state of hibernation for the remainder of the time. Should there be an intrusion by creatures too mighty for Athel Loren's spirits, the forest will occasionally goad one or more Forest Dragons to wakefulness in order to counter the threat. More often, the Elves will themselves petition the aid of a Dragon to serve as a steed for a Glade Lord - a request that the beast cedes with reasonable grace, provided it wasn't disturbed from a particularly fascinating dream. Over time, a Glade Lord might form a strong bond with a particular Forest Dragon, the two becoming friends - more than mere allies at need.

Forest Dragon

Unit Name

Forest Dragon

Main Unit Key

wh_dlc05_wef_forest_dragon_0

Land Unit Key

wh_dlc05_wef_forest_dragon_0

Naval Unit Key

wh_main_shp_transport

Soldiers

1

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Melee Attack

45

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_dlc05_wef_dragon

├ Melee Damage Base

160

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

63

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh_dlc01_chs_dragon

├ Armour Defence

70

└ Shield Armour

0

Health

4660

├ Man Entity

wh_main_flying_dragon_blood

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

4652

Leadership (Base Morale)

61

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Forest Dragon Lv. 0 Dragon Lair
Dragon Lair
(wh_dlc05_wef_dragons_1)
Level 0
Garrison Buildings
Forest Dragon x 1 Occupied Altdorf
Occupied Altdorf
(wh_dlc05_special_settlement_altdorf_1_wef)
Level 1
Occupied Black Crag
Occupied Black Crag
(wh_dlc05_special_settlement_black_crag_1_wef)
Level 1
Occupied Castle Drakenhof
Occupied Castle Drakenhof
(wh_dlc05_special_settlement_castle_drakenhof_1_wef)
Level 1
Occupied Couronne
Occupied Couronne
(wh_dlc05_special_settlement_couronne_1_wef)
Level 1
Occupied Karak Eight Peaks
Occupied Karak Eight Peaks
(wh_dlc05_special_settlement_eight_peaks_1_wef)
Level 1
Occupied Karaz-a-Karak
Occupied Karaz-a-Karak
(wh_dlc05_special_settlement_karaz_a_karak_1_wef)
Level 1
Occupied Kislev
Occupied Kislev
(wh_dlc05_special_settlement_kislev_1_wef)
Level 1
Occupied Miragliano
Occupied Miragliano
(wh_dlc05_special_settlement_miragliano_1_wef)
Level 1