Spellsinger (Life) (Great Eagle)Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
Unit NameSpellsinger (Life) (Great Eagle)
Main Unit Keywh_dlc05_wef_cha_spellsinger_life_2
Land Unit Keywh_dlc05_wef_cha_spellsinger_life_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost750
├ Melee Weaponwh_dlc05_wef_great_eagle_caster
├ Melee Damage Base200
├ Melee Damage Ap70
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence12
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_dlc05_wef_spellsinger_blood
├ Man Speed40
├ Man Health8
├ Bonus Hit Points4040
├ Mount Entitywh_dlc05_wef_mon_great_eagle_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)60
- Blessing of the Ancients
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
This unit can cast spells.
- Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
|The Season of Revelation|