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HomeHome / Total War: WARHAMMER / Wood Elves (The Season of Revelation) / Units / Glade Lord (Great Eagle)
Glade Lord (Great Eagle) Wood Elves (The Season of Revelation)Wood Elves (The Season of Revelation) Command

Glade Lord (Great Eagle)

Above pride, vanity and selfish ego there is only Athel Loren.

The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.

Glade Lord (Great Eagle)

Unit Name

Glade Lord (Great Eagle)

Main Unit Key

wh_dlc05_wef_cha_female_glade_lord_2

Land Unit Key

wh_dlc05_wef_cha_female_glade_lord_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid Weapon Specialist

Naval Unit Group

Hybrid Weapon Specialist

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1300

Recruitment Cost

1100

Upkeep Cost

275

Missile Damage

280

├ Missile Weapon

wh_dlc05_wef_glade_lord_bow

├ Projectile

wh_dlc05_wef_cha_trueflight_arrow

├ Missile Damage

196

├ Missile Ap Damage

84

└ Base Reload Time

9

Accuracy

10

Range

180

Reload

10

Shots Per Minute

7.4

Ammunition

30

Melee Attack

58

Weapon Strength (Weapon Damage)

365

├ Melee Weapon

wh_dlc05_wef_sword_hero_eagle

├ Melee Damage Base

255

├ Melee Damage Ap

110

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

49

├ Base Defence

49

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh_dlc05_wef_partial_plate

├ Armour Defence

50

└ Shield Armour

0

Health

4416

├ Man Entity

wh_dlc05_wef_cha_inf_glade_lord_blood

├ Man Speed

48

├ Man Health

8

├ Bonus Hit Points

4400

├ Mount

wh_dlc05_wef_mnt_great_eagle

├ Mount Entity

wh_dlc05_wef_mon_great_eagle_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Prey of Anath Raema
    By all means summon the bloodthirsty goddess of the Hunt to assist you, but always make sure you thank her afterwards…
  • Arrow of Kurnous
    The god of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
  • The Eye of Kurnous
    Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.