Wildwood RangersAgile and deadly in melee - an excellent first-response to impending threats.
Athel Loren is not a safe place, even for the Elves. Even now, thousands of years on from the first Great Council, there are those forest spirits who resent the Elves' presence, and visit upon them whatever cruelties are in their power. Banished to the sinister south-eastern corner of Athel Loren known as the Wildwood, these dark spirits rail against the waystone fence that confines them and dream darkly of revenge on those who have occupied their home. The task of guarding the border between this shadowy prison and the rest of Athel Loren falls to the Wildwood Rangers. Theirs is an existence thoroughly at odds with the gaiety and splendour known by other Wood Elves, for just as the creatures of the Wildwood do not rest, nor can those who have sworn to keep them trammelled. The waystone fence is ever under attack, and it suffers disruption more often than any care to contemplate. Any breach, however small, brings with it the risk of carnage as the dark spirits slip loose from their bonds and wreak all manner of havoc in the forest beyond. The Rangers converge on such breaches within moments of their formation, holding back the tide of dark spirits long enough for Spellweavers to make the waystone barriers whole once again. Thus must the Rangers be ever-vigilant, so that their kinsfolk need not live in fear.
Unit NameWildwood Rangers
Main Unit Keywh_dlc05_wef_inf_wildwood_rangers_0
Land Unit Keywh_dlc05_wef_inf_wildwood_rangers_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupGlaive Infantry
Naval Unit GroupGlaive Infantry
Custom Battle Cost1050
├ Melee Weaponwh_dlc05_wef_greatsword
├ Melee Damage Base8
├ Melee Damage Ap24
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants12
└ Bonus vs Infantry0
├ Base Defence28
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entitywh_dlc05_wef_inf_wildwood_rangers_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points63
Leadership (Base Morale)70
- Guardians of the Wildwood
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
|The Season of Revelation|