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Deepwood Scouts Argwylon (The Season of Revelation)Argwylon (The Season of Revelation) Missile Infantry

Deepwood Scouts

Surprise is the greatest of weapons, enabling the stealthy to strike first and hardest, and tip the odds in their favour.

Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.

Deepwood Scouts

Unit Name

Deepwood Scouts

Main Unit Key

wh_dlc05_wef_inf_deepwood_scouts_0

Land Unit Key

wh_dlc05_wef_inf_deepwood_scouts_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

60

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

200

Missile Damage

22

├ Missile Weapon

wh_dlc05_wef_scout_bow

├ Projectile

wh_dlc05_wef_scout_arrow

├ Missile Damage

16

├ Missile Ap Damage

6

└ Base Reload Time

3.2

Accuracy

10

Range

140

Reload

80

Shots Per Minute

94

Ammunition

18

Melee Attack

18

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_dlc05_wef_sword_archer

├ Melee Damage Base

23

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

7

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_dlc05_wef_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

62

├ Man Entity

wh_dlc05_wef_inf_waywatcher_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

54

Leadership (Base Morale)

68

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses


  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Requires Buildings
Deepwood Scouts Lv. 0 Deepwood Camp
Deepwood Camp
(wh_dlc05_wef_ranged_2)
Level 1
Waywatcher's Perch
Waywatcher's Perch
(wh_dlc05_wef_ranged_3)
Level 2
Garrison Buildings
Deepwood Scouts x 2 Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_major_dwarfhold_1)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_major_dwarfhold_1_coast)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_major_human_1)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_major_human_1_coast)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_dwarfhold_1)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_dwarfhold_1_coast)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_human_1)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_human_1_coast)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_norsca_1)
Level 1
Deepwood Scouts x 1 Copse
Copse
(wh_dlc05_wef_settlement_major_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_major_1_coast)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3_coast)
Level 3
Copse
Copse
(wh_dlc05_wef_settlement_major_main_1)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_main_2)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_main_3)
Level 3
Copse
Copse
(wh_dlc05_wef_settlement_minor_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_minor_1_coast)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_minor_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_minor_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3_coast)
Level 3
Deepwood Scouts x 3 Hall
Hall
(wh_dlc05_wef_settlement_major_4)
Level 4
Hall
Hall
(wh_dlc05_wef_settlement_major_4_coast)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5)
Level 5
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5_coast)
Level 5
Hall
Hall
(wh_dlc05_wef_settlement_major_main_4)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_main_5)
Level 5